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Totemo Oishi
by S1lv3r_W0lf on September 21, 2008, 09:08:03 PM
<_< Almost [but not really] finished with the full website. It's going to be nice looking, and hopefully different from all the other gaming sites. Sure, we might start out small, but all websites do...so that's okay.

I went with a white and blue color because I'm tired of dark colors. The text for the news and such will be in black though. I don't want anybody complaining on how they were trying to read, but instead their eyes started bleeding. Honestly though, the blue isn't that bright... Tongue

Anyway, expect some more changes here soon.
678 Views | 10 Replies
by S1lv3r_W0lf on August 14, 2008, 11:56:51 AM
From 2007 and back are going to be locked.

So, if you are a mod and you are able to lock threads, help me out and lock them.

But! If there is a thread that is worth not locking, don't lock it.

This will stop the necrobumping that the new members seem to be drawn to like flies to those electric bug zappers.  Wha?

-S1lvy


The rules have been updated to reflect recent occurrences. Other minor rules have changed, here are the big few
 -mmeadwolfe



Major Rule Changes
Posting
- If it was said before, don't repeat it. Use the search page to look for it.
- Corollary, if a topic has not been posted in for more than 6 months (1/2 a year) it is time to make a new topic, not bringing up the old on.
- Corollary, if the topic is a question, or opinion, and it has been answered or your opinion has been stated or a similar view stated, you should not restate it. (Old topics are old, you can think of a new one. Trust us.)
- If you are asking a question, make it clear or the topic will be deleted.
- Don't start a new question in an existing topic, make a new topic.
- Don't post in every thread unless you can be helpful.
- Don't post in threads older than 6 months old. Its just annoying.
1121 Views | 9 Replies
by mmeadwolfe on June 02, 2008, 03:55:21 PM
Sorry for the downtime. For once, it wasn't me Cheesy
2051 Views | 28 Replies
by John-117 on May 30, 2008, 05:02:49 PM
B.net's latest update informs us of many cool things, one of which is an upcoming streaming media player. Soon, you'll be able to hear audio outtakes and various videos right on their site. Cool.

Go check it out.
921 Views | 12 Replies
by mmeadwolfe on April 26, 2008, 08:51:57 PM
To anyone about to PM me with a wonderful idea to save the website.... Here is the checklist you should go though before doing it.

1) I will not move to your site, let your site merge with this one, give you admin status or take admin status on your site. It's not happening. End of story.

2) We will not make our own halo movie, no matter how good your idea is. Unless you own a production studio in Hollywood and have millions to just blow off, your not saving the site. (And if you have that why the hell do you want us?)

3) Money, unless your willing to pay me, all my admins, staff and other helping hands around the website, were not moving.

4a) How long has your site been around? How long have we been around? Is our age greater than yours? If so, We will not move.

4b) If not... your probably begging to get more members then and if you have been around for more than three years and have less members than us your doing something wrong and we don't want you.

5) What makes you special enough to think you have the bright idea to save the site that we haven't considered while sitting here for the past few years.

6) Just NO! It is time for a change in a better direction and were taking it on our own, not with your help. Not onto your site, your not even in the equation at all! (Nor is there one for you to be in).

All in all, please stop PMing me with crazy ideas to save the site or try to freeloaf off of me. I'm not stupid, and if you think I am your are sadly mistaken. I wont spam the members of this site to promote your site, nor will I do any trading of such.

On the other hand if you wish to buy this website I price it in the billions. $2+ billion infact, so if you wish to give me that the site (URL) is yours and all members will be getting a check for $5 million in the mail within a week of the purchase (along with the location of the new website, where all your accounts will have been transfered free of charge).

PLEASE FORWARD ALL FURTHER MESSAGES TO S1lv3r_W0lf

1833 Views | 15 Replies
by mmeadwolfe on March 29, 2008, 03:44:49 PM
Dear Members of Halo Movie Online,

I would like to start by thanking all of you for sticking with the site for three and a half years. It seems like just yesterday we started up and got to know each other. However, as we watched Halo 3 rise to popularity, more information about Halo Wars, new books, action figures and all sorts of other Halo products, the one we have yet to see is a Halo Movie. At the moment the movie appears to be a dead project, and is not the eyes of the people anymore. The number of people interested in the site stayed strong up until about half a year ago.

We started off our life here at HMO with a bang, being announced on Bungie.net brought in over 11 million hits by the end of the first year (2005), despite only being a few months long. 2006 brought in 10 million hits, 1 million less in twice as long. Last year we brought in 4.3 million hits, less than the first whole month. Thus far this month we brought in just over 188k hits; the average for the first two years was 900k hits a month. This year has been projected to bring in just over 2 million hits and by 2009 the site will start to just fade away. As you can see, the numbers do not look promising.

It is my deepest regrets to have to make this announcement; Halo Movie Online is going offline for one last time, and won’t be coming back up again.

Just because the popularity of the movie has dropped though the floor, the administrators have not given up hope on the community and do not want to allow the community we spent so long putting together to fall apart. We want to continue HMO under a new name, as a general gamer forum. The name of the new site we have decided to leave up to the hands of the community to meld into existence. We would like to know what you want the site to be named, and what changes you want to see come to the site. All profiles will be transferred, and all posts will be transferred unless there is a real need to delete them.

So don’t think of this as HMO closing, think of it as it undergoing a facial and a name change. We want to see you all around for a long time yet, we just know when there’s a time to change, and now is a time for change.

- mmeadwolfe
11577 Views | 213 Replies
by mmeadwolfe on March 22, 2008, 02:38:24 PM
Hey Everyone,
Yes, amazingly enough I am still around, lurking the forums waiting for a chance to spring new features at you. Thought I would let you all in on the loop this time.

First things first, chat is now working (again, for the... uh whos counting.. 3rd time) This time, however, it is hosted by a server that I do not run, control or have even used before. It is an irc server (irc.serenity-irc.net #HMO), so if you happen to know how to use it, log on and stay on for extended periods of time! You don't have to use the site to log onto it, but the site automates everything including getting you on the server and in the right place with your username.

Next up, Referrals! I know the idea had been tossed around sometime last year and I figure, lets give it a shot. You can find your referral link in your profile page, along with some referral stats.

Smaller things now. There is a staff page for anyone who doesn't know who runs the site, it doesn't provide much information, just says who's who. The XBL Gamer Tags are now working fully, showing in the forum posts as well as profiles. A little known feature is the stats page (link is at the bottom of the main forum) and it now includes some new stats about weekly posters.
Lastly, there is a dig button, somewhere... on all topics. I think its at the top of the page, so you can now dig us.

Thats it from my end : ) Sorry for the problems yesterday, for once it actual was not my fault for messing up the site, but its all good.

As usual, if you notice any new errors, let me or any other staff member know and we will work on fixing it.
1573 Views | 9 Replies
by S1lv3r_W0lf on February 11, 2008, 02:40:12 PM

Halo 3 AU1 Info And More
By Maxdoggy
Bungie just released some pretty cool info about the melee issue in Halo 3 and the Autoupdate to fix that and the Elite Commando shoulder which everyone will receive! Also, some map info. Coolio! For the real article, click Here BTW, there are no links other than this transferred over. If you want to buy Frankie's masterpiece, go to b.net.

Bungie Weekly Update: 02/08/08
Posted by lukems at 2/8/2008 5:11 PM PST

We're in the final phase of readying the auto update, which is a short way of saying, we’re getting ready to hand it off to the kind folks in Certification, where, like Ivan Drago, the AU will be run through a series of rigidly scientific tests that last for indeterminable amounts of time. That said,  barring catastrophe and disaster, the auto update will be injected into your Xbox 360 later this month.

We've solidified what will appear in the auto update in addition to the oft-mentioned adjustment to Halo 3’s melee. There’s a bunch of uninteresting behind the scenes fixes that will likely be completely invisible to the player and a handful of more pronounced changes coming to Halo 3:

OMG Fix Mayleeey, Bungle!

Multiplayer Design Lead Tyson Green checked in with a lengthy explanation of the melee system in Halo 3, how it’s different from Halo 2’s what worked about both versions, what didn’t work and how it’s being addressed by the auto update.

Tyson says:

"The Short Version

Melee contests will only produce a winner if he has a sizeable health advantage over the loser. Otherwise, both players may die in the clash.

What Halo 2 Did

Put simply, in Halo 2, whoever threw the first melee won. Sounds perfect, right? Not quite.

Get your Einstein on, we’re going to talk about relativity. Specifically, the relative observations of host versus client. In Halo 3, across our entire population, we observe an average latency between host and client of around 80-100ms, which is around three frames. Assuming 90ms of latency, consider what happens when the host and client both throw melee attacks at exactly the same time. The host will see the client’s melee attack as many as three frames later, while the client will see the host’s melee attack three frames later. Who attacked first?

Well, in the halcyon days of Halo 2, the host made that determination. Which means his melee was first and the client lost the melee fight far more often than they should have. And in the event of two clients attacking simultaneously, the one with lower latency to the host would appear to have attacked first, and would be the winner. In a peer-to-peer environment with latency, it is nigh impossible to determine exactly who attacked first.

Over Halo 2’s three years online, many people adapted and got used to preemptively throwing a melee, but it was still fundamentally unfair in favor of the host or people with faster connections.

So, to be clear and upfront, we will not be returning to those days of letting the host win when the outcome is in doubt, aka. first melee wins.

The Halo 3 “Fix”

In Halo 3, there is explicit special treatment for what is called a “melee contest”, which occurs when two melee attacks occur almost simultaneously. Specifically, when the host starts to throw a melee attack, there is a short window after that (three frames, or approximately 100ms) during which the host will watch for a retaliatory melee attack. If one arrives inside that window, it is a contest. Besides smoothing out the latency differences between clients (it works the same way when one client melees another), this allows a client with a ping as high as 100ms to compete with the host on a far more even footing than Halo 2 allowed.

So now we have the contests, but how are they resolved? Having determined that we cannot trust timing in an environment with latency, we instead use the remaining health (including shields) of the contestants as the tie-breaker. This is about as fair as you can get, within the conventions of Halo—the guy who did more damage comes out on top. Specifically, the winner of the contest still takes melee damage from the loser, but is protected from death and lives to fight another day.

On paper, this method addresses the host advantage (among others) and is scrupulously fair. There’s just one problem:

The Fatal Flaw
Halo 3’s system is inscrutable. This is most famously illustrated by a splitscreen film (eliminating latency as a factor) of two players running at each other, firing, and throwing melee attacks on the same frame. One drops dead, and it isn’t clear why, so the result is declared to be random. The real reason is, of course, that one player landed one or two more bullets than the other, but that isn’t anywhere near obvious.

Any time you have a game system which players cannot understand, it might as well be random. No matter how fair the tiebreaker may be, if a single Assault Rifle bullet can slip by and decide the outcome, it might as well be random. And randomness is a poor substitute for tactics and skillful execution.

Addressing the Flaw

We considered and ultimately rejected some ideas that could have made melee contests produce a less inscrutable result. A major consideration was that we wanted to minimize the impact on how Halo 3 plays to the greatest degree possible, while still addressing the problem. Radically changing the mechanics of melee combat is not something we want at this point.

Ultimately, the change is targeted at the unpredictable outcome of a contest. Simply stated, it works like this: when a melee contest occurs, and both players are close to the same health (including shields), no special protection is given to either player. This means the outcome of a close melee contest can be death for both participants, but that a player who decisively injures his opponent prior to closing for a melee will continue to enjoy the victorious outcome.

For those of you uninterested in the precise details, the upshot is this: if you close for a melee attack and are at a clear advantage (or disadvantage), the outcome will be clear. If the outcome is unclear, too close to call, you will likely trade kills with your victim. But you should no longer watch your opponent saunter away for no clear reason (and if you do, check the film—it tells all.)

The Nitty Gritty

If you’re still reading, you’re probably interested in some details, so we won’t skimp.

A player in MP has a grand total of 115 hit points (to adopt a common term.) 45 of these are body hit points, 70 are shield hit points. For reference, a single AR bullet does 7.5 points of damage, and a BR bullet does 6. A melee attack does 70 for most weapons, with some weapons (notably the Brute weapons) doing 72.

When entering a melee contest, the combined body and shield hit points are compared. If the difference is above a threshold, then one player is determined to have won decisively and is protected from death. After testing with a variety of weapons, we settled on a threshold of 26.5 hit points (slightly rounded.) This translates into 4+ AR bullets worth of damage to decisively win a melee contest, instead of simply having 1 more hit point than the other guy.

There is one more wrinkle to this: your invisible body hit points do recharge, but at a different rate from your shields. While ordinarily this is a non-issue (we’ve always made this largely transparent), it can affect the outcome of a contest. For those of you keeping score, body hit points start regenerating 10 seconds after last taking damage, at a rate of 9 hp/sec. So if your shields are up but you’re fresh from taking a beating, you could still be in trouble in a contest.

YMMV, etc.

Despite our best efforts, this system cannot cover all cases: if your latency is beyond 100ms, you can still get into situations where the host legitimately believes that your melee did not arrive in time. In testing, we did catch a couple of films where perfectly balanced, simultaneous melee attacks produced an unexpected winner. But these were films recorded by the client—the host film told a different story, showing a very late melee.

The moral: when in doubt, check the host’s film, because latency still matters. Just a whole lot less than Halo 2.

Also, while we were in there, we excised a BXB-style glitch before it gathered popularity, and fixed that strangeness where bodies would be hurled with unearthly force by a mid-melee death. We sincerely apologize to people who enjoyed the latter bug—it was pretty funny."


--------------------------------------------------------------------------------

Cheaters

While there haven’t been nearly as many Whambulance-related mails for Halo 3 as there were for Halo 2 – the enthusiasm for cheating has been curbed pretty well by our auto-detection system, that doesn’t mean we’re resting on our laurels, either. We’ve seen pretty frequent abuse of the EXP system and attempts at gaming the Rank system and AU1 will introduce even more preventative measures to further reduce attempts to find glitches in the system.

Additionally, cheatery that involves network manipulation will see some firmer restrictions and swifter punishments. As is always the case with discussing cheating, we’re sorry for being even more obtuse and confusing than usual, but we can’t really let on to what...
1616 Views | 8 Replies
by Quagmire on January 29, 2008, 10:37:44 AM
Was reading an article over at B.net and discovered that they are working on 3 new maps.

This might be old news to some, but i just happened to read about it now.

Bungie Weekly Update 01/18/08

5144 Views | 71 Replies
by mmeadwolfe on January 19, 2008, 09:23:24 PM
If you didnt get the email... here it is.
Also, if you didnt get it, update your email address because fake emails are the next thing that im going to take down : )

Quote
Here at HMO we have been keeping up with the movie progress while some of our members have gone MIA! Because we want to clear things up we are going to DELETE PROFILES. “Oh my! Don’t delete me! “ You may scream at your screen, but sadly I cant hear it but here is how you can tell me not to delete your life. BEFORE FEB FIRST log on to your profile and POST FIVE messages on the board. That’s it.

To say that another way:

IF YOU HAVE NOT LOGGED ON SINCE  JULY 1, 2007, LOG ON NOW. Any profiles that have not logged on before this day WILL BE DELETED.

IF YOU HAVE NO POSTS, POST NOW. Any profiles that have not posted 5 or more messages WILL BE DELETED.

IF YOU HAVE NOT LOGGED ON AND HAVE NO POSTS AND GAVE A FAKE EMAIL, WHY DID YOU REGISTER?  Any profiles of losers WILL BE ANNIHILATED WITH A GRAV HAMMER.

The shoutbox don't count as posts. >_>


3850 Views | 43 Replies
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